


ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.) Filing date Publication date Application filed by Protrade Sports Inc filed Critical Protrade Sports Inc Priority to US11/186,469 priority Critical patent/US20070021165A1/en Assigned to PROTRADE SPORTS, INC. Original Assignee Protrade Sports Inc Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.) Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.) Abandoned Application number US11/186,469 Inventor Jeffrey Ma Michael Kerns Jay Tannenbaum Current Assignee (The listed assignees may be inaccurate.
#Championship manager 01/02 can coefficients go up pdf
Google Patents Graphical user interface for a fantasy sports applicationĭownload PDF Info Publication number US20070021165A1 US20070021165A1 US11/186,469 US18646905A US2007021165A1 US 20070021165 A1 US20070021165 A1 US 20070021165A1 US 18646905 A US18646905 A US 18646905A US 2007021165 A1 US2007021165 A1 US 2007021165A1 Authority US United States Prior art keywords user interface athlete athletes play game Prior art date Legal status (The legal status is an assumption and is not a legal conclusion. Google Patents US20070021165A1 - Graphical user interface for a fantasy sports application CM 01-02 was as balanced as a finely-crafted sword.US20070021165A1 - Graphical user interface for a fantasy sports application Apart from Paradox Interactive, whose incredible grand strategy games generally take 40 to 60 hours to learn. Every managerial game, whether the objective is to oversee hospitals, theme parks or footballers, will try to seek a balance between ease of access and depth of play. So, what was it? Why does this game so frequently appear at the top of people’s all-time favourite games lists? Why are we still talking about it, long after we stopped talking about CM4, FM08 or any of the other iterations of this now near-three decade old series? First and foremost, it was about balance. It worked so well that many of the people it bewitched 20 years ago are still playing it today. It was essentially the same user interface, the same graphics (such as they were) and the same experience: Pick a club, pick your team, pick some tactics, watch it all go horribly wrong through the medium of sparse textual commentary, repeat in the hope it gets better. It was very similar to CM 00-01, CM 99-00 and the mothership for its design, Championship Manager 3. At first glance, CM 01-02 was nothing special. Over the years that followed, I would shrug off that lost hour and replace it with thousands of new ones - more than I ever accumulated on any other game. Here, Iain Macintosh revisits an old friend… I can still remember my first game of Championship Manager 2001/02. Made by Sports Interactive, creators of today’s Football Manager series, it captivated millions of football fans. It is 20 years since the release of Championship Manager 2001-02, one of the most popular football-management games of all time.
